Advenworks is all about

PASSIONATE & CREATIVE PEOPLE

EXTENSIVE EXPERIENCE

We are video games crafters and Ubisoft, Gameloft & LionHead alumns. We work in this industry for years and love creating new great game experiences.

A WORLDWIDE STUDIO

The world is our office. We work with top-class video game talents wherever they are in the world thanks to our unique remote working methodology. Video game production is truly global, finally!

ELITE GAME SQUADS

We bring ideas to life using our innovative game squad organization: 6 game dev experts, working remotely but together on exciting new game concepts they create, own and love.

1 GAME EVERY 3 MONTHS

Each Game Squad releases a game every 3 months. Timing and iterations are keys to success. That's why we are testing every single aspect of our games at each step of the production.

ACQUISITION, RETENTION & MONETIZATION EXPERTS

We work with the best team of experts to get millions of players, increase retention & make the best out of our games.

REMOTE WORK IS IN OUR DNA

Ecology, conveniency, work/life balance: Advantage of remote work are numerous. But more importantly, making video game a living should not be a geographic issue. We believe in creativity empowered by the diversity of our team. We trust in people & their passion for making great games.

Adventurous Crafters at Work

THE TEAM

  
"Our mission is to make the best creative & addictive games, enjoyed and played by as many people as possible."

Romain Piegay

CEO, Advenworks - Former Ubisoft & Lionhead (Microsoft)
"I live in Paris but I'm from the Caribbean Islands. Thanks to remote work, I have the ability to work from over there and spend a few months with my family when I want to see them."

Kévin Jean-Philippe

2D/3D Artist, Advenworks
"Everyone can propose & start his own project. If the game proves its potential, a Squad of 6 people with complementary profiles is created to work on it."

Nicolas Veyret

CCO, Advenworks - Former Ubisoft & Webedia
"I can work from home in London without commuting. It's really something valuable and convenient to be able to do that."

Aline Vongphouthone

Chief Game Designer, Advenworks - Former Orange Labs
"I write and create worlds in video games from Cincinnati while maintaining my duties as a mom."

Estee Lee-Mountel

Writer & Copywriter, Advenworks
"I have the opportunity to work with industry pros without leaving my home country of India."

Ashwin Shanker G

Gameplay Programmer

Make video game production truly global.

OUR VISION

  

Imagine a studio with a worldwide distributed team composed of top-class video game talents, sharing diversity, creativity, trust and collaboration as key values.

A studio with a unique & global remote work methodology where passionate people can quickly test and bring their ideas to life to create hit games with the support and experience of industry veterans.

Video game goldsmiths are scattered around the globe. Advenworks unites & empowers them, turning this vision into reality.

The biggest startup campus in the world

OUR BASECAMP

  

We are incubated at Station F, the biggest startup campus in the world. Funded by Xavier Niel and directed by Roxanne Varza, Station F is the best place to start and manage a digital business in France. Advenworks has been selected to be one of the first members of the "Founders Program" and benefits of this great innovative environment.

How did it

START?

What do 2 geeks when they meet?

Romain and Nicolas met at Ubisoft HQ in Montreuil, France, and worked together on several video game AAA projects like Assassin’s Creed, Ghost Recon or Just Dance. Romain as Producer and Nicolas as User Experience Expert.

2011

What do 2 geeks when they meet?

Romain and Nicolas met at Ubisoft HQ in Montreuil, France, and worked together on several video game AAA projects like Assassin’s Creed, Ghost Recon or Just Dance. Romain as Producer and Nicolas as User Experience Expert.

2011

Teach Me is released

Romain created and launched the linguistic app series Teach Me on iPhone as a side project.

2012

Teach Me is released

Romain created and launched the linguistic app series Teach Me on iPhone as a side project.

2012

Dragon Kid: The first game of a long series

Nicolas and Romain decided to start a project together beside their job, just for the joy of art and creation. The challenge: Develop a game in 3 months during their free time. Dragon Kid in Towerland is the first game of Advenworks.

2013

Dragon Kid: The first game of a long series

Nicolas and Romain decided to start a project together beside their job, just for the joy of art and creation. The challenge: Develop a game in 3 months during their free time. Dragon Kid in Towerland is the first game of Advenworks.

2013

A year of transition

Romain moved to Newscastle, England, to work as Producer on a new exciting Ubisoft IP: Watch_Dogs, and then for Lionhead Studio (Microsoft) on the Fable franchise. As a Creative Officer, Nicolas moved to Oxent (acquired by the Webedia Group in 2016), e-sport french reference startup (ESWC / Toornament).

2014

A year of transition

Romain moved to Newscastle, England, to work as Producer on a new exciting Ubisoft IP: Watch_Dogs, and then for Lionhead Studio (Microsoft) on the Fable franchise. As a Creative Officer, Nicolas moved to Oxent (acquired by the Webedia Group in 2016), e-sport french reference startup (ESWC / Toornament).

2014

Remote working: a company philosophy

Thrilled by the Dragon Kid experience, Romain and Nicolas quickly decided to continue to work remotely and to jump into a new game production: Birdy Party.

 

Romain – in England – and Nicolas – in France – successfully created & fine-tuned an innovative production methodology with remote work at its heart.

2014

Remote working: a company philosophy

Thrilled by the Dragon Kid experience, Romain and Nicolas quickly decided to continue to work remotely and to jump into a new game production: Birdy Party.

 

Romain – in England – and Nicolas – in France – successfully created & fine-tuned an innovative production methodology with remote work at its heart.

2014

Going full remote: From 2 to 7

From the constraint of the distance is born a full remote work methodology and a company philosophy.

 

Remote working allows to work with the best talents of the industry, wherever they are in the word. New talented people joined the adventure. A multicultural team of 7 people worked on Birdy Party.

 

Aline in London, Estee in Cincinnati, Vincent in Paris, Lise in Montpellier and Georgie in Newcastle.

2015

Going full remote: From 2 to 7

From the constraint of the distance is born a full remote work methodology and a company philosophy.

 

Remote working allows to work with the best talents of the industry, wherever they are in the word. New talented people joined the adventure. A multicultural team of 7 people worked on Birdy Party.

 

Aline in London, Estee in Cincinnati, Vincent in Paris, Lise in Montpellier and Georgie in Newcastle.

2015
FULL TIME

Building the first decentralized game studio

Convinced by 2+ years of proof of concept of this decentralized and dematerialized studio producing great games, Romain and Nicolas decided to officially create Advenworks, the first worldwide game studio!

 

Birdy Party is released and new exciting projects entered to production with a unique approach:


Squads of 6 game developer experts, releasing a game every 3 months. The goal? Quickly test the market and maximize chances of success!

2017

Building the first decentralized game studio

Convinced by 2+ years of proof of concept of this decentralized and dematerialized studio producing great games, Romain and Nicolas decided to officially create Advenworks, the first worldwide game studio!

 

Birdy Party is released and new exciting projects entered to production with a unique approach:


Squads of 6 game developer experts, releasing a game every 3 months. The goal? Quickly test the market and maximize chances of success!

2017

Station F & Fundraising

Selected to be part of the Founders Program, the Advenworks basecamp moved to the brand new Station F campus in Paris.

 

In 2018, Advenworks concluded an initial seed funding round of €700,000 with Level-Up to jump-start growth.

The beginning of a new chapter.

2018 - 2019

Station F & Fundraising

Selected to be part of the Founders Program, the Advenworks basecamp moved to the brand new Station F campus in Paris.

 

In 2018, Advenworks concluded an initial seed funding round of €700,000 with Level-Up to jump-start growth.

The beginning of a new chapter.

2018 - 2019