Advenworks is all about

PASSIONATE & CREATIVE PEOPLE

A NEW KIND OF VIDEO GAME STUDIO

We are video games crafters. We work in this industry for years and love creating new experiences.

A FULL REMOTE TEAM

The world is our office and our talent pool. The Digital Age and our agile remote working methodology make that possible.

SEVERAL ELITE SQUADS

We bring ideas to life thanks to our Squad Organization: 6 people, expert in their skill field, focused on a game concept. Small teams & quick decisions for big impact.

SHORT PRODUCTION ROUNDS

Timing is key and game production costs keep rising. That's why we release one game every 3 months. The goal? Quickly test the market, reduce costs and maximize chance of success.

RETENTION & MONETIZATION EXPERTS

We work we the best people and partners to increase retention and get best value from our games.

WHY REMOTE WORKING?

Because we believe in creativity, mixed cultures added value, ecology, well being at work, challenge oriented management, work transformation, passion & trust over policing.

Rethinking video games production & publishing

OUR VISION

  

Imagine a video game studio totally distributed, organized as a global talent network in which collaboration, mixed cultural backgrounds and creativity are key values. A studio where project owners can work with gifted video game people and quickly bring their ideas to life and test them with the support and experience of video games veterans.

In these times of video game blockbusterization and neo-fordism, we truly believe in video game crafting made by passionate goldsmiths, wherever they are in the world.

Digital Age & the Advenworks remote work methodology make this vision happen.

The biggest startup campus in the world

OUR BASECAMP

  

We are incubated at Station F, the biggest startup campus in the world. Funded by Xavier Niel and directed by Roxanne Varza, Station F is the best place to start and manage a digital business in France. Advenworks has been selected to be one of the first members of the "Founders Program" and benefits of this great innovative environment.

Behind Advenworks

THE TEAM

  
"Twice the cinema industry. That's what video games industry represents with $108.9 billion in 2017. Mobile video games correspond to 42% of this number and keep growing. We took the train of mobile revolution few years ago and nothing can stop it."

Romain Piegay

CEO, Advenworks - Former Ubisoft & Lionhead (Microsoft)
"We make games handled by teams of 5/6 people. Each voice and sensibility are considered to make the best game we can and every person is responsible and proud of the project in which they contribute."

Nicolas Veyret

CCO, Advenworks - Former Ubisoft & Webedia
"Creativity is one of our core value and can be unleashed thanks to our Squad organization."

Aline Vongphouthone

Chief Game Designer - Former Orange Labs

How does it

START

What do 2 digital producers when they meet?

Romain and Nicolas met at Ubisoft HQ in Montreuil, France, and worked together on several video game AAA projects like Assassin’s Creed, Ghost Recon or Just Dance. Romain as Producer and Nicolas as User Experience Producer.

2011

What do 2 digital producers when they meet?

Romain and Nicolas met at Ubisoft HQ in Montreuil, France, and worked together on several video game AAA projects like Assassin’s Creed, Ghost Recon or Just Dance. Romain as Producer and Nicolas as User Experience Producer.

2011

Teach Me is released

Romain created and launched the linguistic app series Teach Me on iPhone as a side project.

2012

Teach Me is released

Romain created and launched the linguistic app series Teach Me on iPhone as a side project.

2012

Dragon Kid: The first game of a long series

Nicolas and Romain decided to start a project together beside their job, just for the joy of art and creation. The challenge: Develop a game in 3 months during their free time. Dragon Kid in Towerland was the first game of Advenworks.

2013

Dragon Kid: The first game of a long series

Nicolas and Romain decided to start a project together beside their job, just for the joy of art and creation. The challenge: Develop a game in 3 months during their free time. Dragon Kid in Towerland was the first game of Advenworks.

2013

A year full of changes

Romain moved to Newscastle, England, to work as Producer on a new exciting Ubisoft IP: Watch_Dogs, and then for Lionhead Studio (Microsoft) on the Fable franchise. As a Creative Officer, Nicolas moved to Oxent (acquired by the Webedia Group in 2016), e-sport french reference startup (ESWC / Toornament).

2014

A year full of changes

Romain moved to Newscastle, England, to work as Producer on a new exciting Ubisoft IP: Watch_Dogs, and then for Lionhead Studio (Microsoft) on the Fable franchise. As a Creative Officer, Nicolas moved to Oxent (acquired by the Webedia Group in 2016), e-sport french reference startup (ESWC / Toornament).

2014

Remote working: a company philosophy

Thrilled by Dragon Kid, Romain and Nicolas quickly decided to work remotely and to jump into a new game production: Birdy Party.

 

Romain – in England – and Nicolas – in France – created, tested and successfully implemented an innovative production methodology. Slack is their office. Skype is their meeting room. Trello is their scrum board!

2014

Remote working: a company philosophy

Thrilled by Dragon Kid, Romain and Nicolas quickly decided to work remotely and to jump into a new game production: Birdy Party.

 

Romain – in England – and Nicolas – in France – created, tested and successfully implemented an innovative production methodology. Slack is their office. Skype is their meeting room. Trello is their scrum board!

2014

Going full remote: From 2 to 7

Distance has forged a full remote work experience and a company philosophy.

 

Remote working allows to get the best people in the world, wherever they are. Started with 2 people, new talented people joined the adventure to form a multicultural team of 7 people working around the globe:

 

Aline in London, Estee in Cincinnati, Vincent in Paris, Lise in Montpellier and Georgie in Newcastle. Everybody happily remote work!

2015

Going full remote: From 2 to 7

Distance has forged a full remote work experience and a company philosophy.

 

Remote working allows to get the best people in the world, wherever they are. Started with 2 people, new talented people joined the adventure to form a multicultural team of 7 people working around the globe:

 

Aline in London, Estee in Cincinnati, Vincent in Paris, Lise in Montpellier and Georgie in Newcastle. Everybody happily remote work!

2015
FULL TIME PROJECT

Building a video game company for real.

Convinced by 2+ years of proof of concept of this decentralized and dematerialized game studio, but with great real results, Romain and Nicolas decided to quit their job fully dedicate their time to Advenworks, the first world indie game studio!

 

Birdy Party is released and new projects & exciting games entered to production:  The Althea’s Loop, Slash Run and a full revamp of the Teach Me Series with a unique approach:


Squads of 6 people releasing 1 new production every 3 months. The goal? Quickly test the market and reduce costs.

2017

Building a video game company for real.

Convinced by 2+ years of proof of concept of this decentralized and dematerialized game studio, but with great real results, Romain and Nicolas decided to quit their job fully dedicate their time to Advenworks, the first world indie game studio!

 

Birdy Party is released and new projects & exciting games entered to production:  The Althea’s Loop, Slash Run and a full revamp of the Teach Me Series with a unique approach:


Squads of 6 people releasing 1 new production every 3 months. The goal? Quickly test the market and reduce costs.

2017

Growing up: Station F, Fundraising and sky-rocketing!

Selected to be part of the Founders Program, the Advenworks basecamp moved to the brand new Station F campus in Paris.

 

The beginning of a new chapter. The plan: Growth – Continue to make great games – Recruit the best video game talents in the world – Making best and more games – Growth, growth and growth.

 

Our ambition? Be a pioneer and redefine video game production with a world distributed game studio.

With you?

2018

Growing up: Station F, Fundraising and sky-rocketing!

Selected to be part of the Founders Program, the Advenworks basecamp moved to the brand new Station F campus in Paris.

 

The beginning of a new chapter. The plan: Growth – Continue to make great games – Recruit the best video game talents in the world – Making best and more games – Growth, growth and growth.

 

Our ambition? Be a pioneer and redefine video game production with a world distributed game studio.

With you?

2018